Program

Invitation Letter

1. For General Education Teachers & Stakeholders -updated edition

2. For Vocational Education Teachers, Stakeholders and School principalsupdated edition

Keynote Speakers

Professor Evangeline Harris

Associate Professor, Ed.D, and Research Fellow in Boston University, the US

Professor Hans Hummel

Associate Professor, PhD, in Welten Institute: Research Centre for Learning, Teaching and Technology, Faculty of Psychology and Educational Sciences of the Open University (OUNL) of the Netherlands

Professor Manolis Wallace

Assistant Professor, PhD, in the Department of Informatics & Telecommunications of the University of Peloponnese. His research interests lie in the meeting of semantics & uncertainty with extensions to information retrieval, data mining, personalization, cultural informatics and smart cities

http://gav.uop.gr/wallace/

Partial Presentation/Speech List


Last – First Name Theme Short description
1Aichholzer NorbertWhat make the Europe’s largest education network -Start-Keynote (7 Minutes):
2Harris EvangelineFinding the Potential in every learner: Differentiated Assessment
3Hummel Hans ICT prospects to design innovative instruction for more experiential and active learning environments Focus on learning transfer by means of authentic, reflective and collaborative tasks for instruction in tertiary education touching on the conference themes of ICT-based learning, Gaming/gamification, ICT for vocational education and Distance learning
4Ťulpová Marie Influence of digitalisation on language teaching – Example Erasmus project „Smart Pen“
5Fojtik David Influence of digitalisation on language teaching – Example Erasmus project „Smart Pen“
6Kolbeins Helga
Kristín
The changing landscape of modern classrooms Addressing and the logistic challenges faced in an environment where the place of technology is accelerating faster than ever before. Teachers need the right tools in order to meet with students in a modern learning environment that addresses current and future academic and technology needs, environment that improves engagement and encourages creativity and collaboration.
7 Anagnostopoulou Angeliki Teaching Mechanisms Promoting Learning Transfer in English as Second Language (ESL) Teacher Training E-courses The results of an empirical search which proves how teaching mechanisms located in ESL training e-courses can be implemented in real classes and show how much knowledge students are able to transfer from the experiment to either other school subjects or to real life especially through the CLIL methodology of teaching English
8 Harris Evangeline Project based learning and (e)portfolio assessment
9 Schock Thomas Workshop for principals/head of division: Daily work-flow with Microsoft Surface and OneNote2016
10 Kracke Michael Teaching Virtual Reality (VR) in use and future areas of application in
vocational education and training – practical example from printing
technology
11 Kracke Michael Planning and construction of a regional robot centre in the school
association of vocational schools in the region of Hildesheim
12 Tallaros George Cyber Safe Generation (CyGen): The Greek App An App developed during a 3-year KA2 Erasmus+ project can be implemented as a distinct or supplementary learning module to teach online safety
13 McRae Claire The positives and negatives of social media This presentation is about the growing use of social media among our young people is both positive and negative.
This is a balanced presentation on what social media can bring to the classroom along with the associated
problems from the perspective of FE
14 Rocha Luis Boats4schools- a STEAM educational challenge
15 Hofmann Martin Human Upgrading – media ethics for learners New forms of Human Upgrading such as Health-Hacking, Mind-Hacking and Body-Hacking are becoming more and more an issue in education. The speaker has been wearing an RFID/NFC implant for 2 years and talks about his experiences. He also report on current and future scenarios. Together we will discuss what opportunities and risks Human Upgrading exspecially offers learners. The session has a highly experimental character.
16 Wernbacher Thomas Time2Walk – How a game saved the future of Graz by motivating people to walk
17 Denk Natalie Learning through decisions – insights into the CDG4E Game Creator CDG4E – Experiences from an Erasmus+ project on game creation in class
18 Pavelková Libuše School Management with Microsoft 365
19 Skea Barry Computing and Creative Industries
20 Kracke Michael Teaching Virtual Reality (VR) in use and future areas of application in
vocational education and training – practical example from printing
technology
23 Ravani Ioanna Geographic Information Systems in Education
24 Bijak Anna Food for Thought – “Greed”-ity and Creati-vity ICT and Media, how to find ourselves in the global market of technology, where a single brain is just a customer with all the money of the world.
How to recognize what our wants really are, where do we begin developing and what should we remember about…
Sociological aspects as a necessary factor to be innovative.
25 Tsonis Grigoris “Robotics: Sapiens in the Fourth Industrial Revolution” What is “Robotics”? What is and what is not a “robot”? Educational Robotics as an educational tool. What teaching Robotics has to offer? Applications of Robotics today – Robot as a tool. Modern trends in Robotics. A glimpse into the future…
26 Stefanopoulou Olga festival of digital creativity The festival is non-competitive and presents student digital work from 19 cities and schools around Greece. It offers an incentive for creation and at the same time it is a digital repository of good practices. http://www.digifest.info/index.php/el/
27 Sendova Antoaneta ecoMediaEurope networking through eTwinning ‘How to create a project with good quality through eTwinning’ eTwinning for Teachers’ Continuing Professional Development (CPD) eTwinning is the community for schools in Europe. We will learn:
1. How to use it for networking and project work.
2. Criteria for a project with good quality.
Contemporary tendencies in Education:
• New forms of access to knowledge;
• Types of learning based on personal experiences;
• Orientation of learning;
• New forms of receiving and processing data;
• Teacher – student relations
• Student – students relations.
28 Haidu Istvan Organization in school management – How can digitalisation help?
29 Voss Juliane Digital Educational Cloud as a pioneer for a virtual classroom
30Aichholzer Norbert National Qualifications Framework NQR
31 Hillert Udo Digital Educational Cloud as a pioneer in the educational region Niedersachsen
32Paramasivan Darren ICTs in teaching towards greater inclusion This presentation will cover the use of ICT in our current Outreach Programmes at NCL that has improved student retention and attainment. The presentation will cover the use of Office 365, Whatsapp and the college MyDay app
33 Murnin Fiona The use of classroom management software This presentation will cover the use of classroom management software by an experienced lecturer for inclusive learning and teaching in FE.
34 Karountzou Georgia ICT and Special Education
35 Ravani Ioanna Story maps
36 Matosevic Mijo Pedagogical work – How can digitalisation help?
37 Matosevic Mijo Vocational Education 4.0 in Metal education
38 Viksmoen Vergard Maker Space as an innovative learning arena in vocational School What possibilities can technology offer in terms of new learning activities?
Hamar Katedralskole in Norway has developed a «technological gym» where students and teachers can
approach their subjects in new and innovative ways. AR/VR in different subjects, programming, 3D printers,
laser cutters and heat press machines are among the tools that encourage creativity, cooperation and
new learning methods when developing skills in the 21st century.
39 Ligoudistianos Panagiotis Programming using raspberry pi zero
41 Karavlidis Alexandros Presentation of various arduino projects
42 Kostakis Onoufrios Programming Lego EV3 using python
45 Keramida Olga Robotics in kindergarten classroom Integrating programming and robotics in kindergarten could be aimed at developing young students’ cognitive development, problem solving skills and developing creative expression through appropriate activities that promote motivation for participation, collaboration, experimentation, and building concepts and new knowledge. After this how can we integrate it in kindergarten’s curriculum (activities and good practices)?
46 Lianou Eleni programming with Lego Ev3
47 Kanavos Thanasis “The impact of 5G technology on education”
48Istvan HaiduOrganization in school management – How can digitalisation help?
49 Kracke Michael Planning and construction of a regional robot centre in the school
association of vocational schools in the region of Hildesheim
50Viksmoen Vergard Maker Space as an innovative learning arena in vocational School What possibilities can technology offer in terms of new learning activities?
Hamar Katedralskole in Norway has developed a «technological gym» where students and teachers can
approach their subjects in new and innovative ways. AR/VR in different subjects, programming, 3D printers,
laser cutters and heat press machines are among the tools that encourage creativity, cooperation and
new learning methods when developing skills in the 21st century.

The list of speakers will be updated as we receive more details.

14th ecoMEDIA-europe conference Topics:
Creativity & Innovation on the following
● Technology Enhanced Teaching/Learning (TEL) and Educational Policies
E-school administration
School Nets
E-twinning
Collaborative Learning Environments (Learning Management Systems – LMS)
Aggregators/Repositories
ICTs in teaching towards greater inclusion
Use of ICTs and automations for pupils with special educational needs
Mobile Teaching/learning
Safety issues for the school network/Internet
Open Technologies / Open Data in Education (e.g. Robotics with Raspberry PI and Python) and Administration (e.g. Mahara)
Open Schools for Open Societies (OSOS) – Positive impact of education on local community

Media in Education: New trends
Media literacy (e.g. news crosscheck and fake news) & research
Lifelong learning in the media society
Community Radio Broadcasting and Education
Communication and Presentation Technologies
Digital Storytelling
ICT in pre-school education (kindergarten)
Web 2.0 & Education

● Innovative and creative teaching and learning environments/approaches
Computational Thinking
Educational Robotics
STEAM
Flipped classroom
ICT-based language learning (e.g. e-CLIL)
Gaming/gamification in education
E assessment
Distance Learning and Training
Educational software/hardware evaluation
Enhanced / virtual / mixed Reality
Productive learning – Connection to entrepreneurship
Vocational Education
Industry 4.0 for everyone – attempt of implementation at vocational school
Concept of a smart factory for vocational training
Future of Work
How ICT can support innovation in Vocational Education
Developing the Young Workforce
Flexible Learning in modern society
The future trends for training in Additive Manufacturing (3D printing)
Any kind of good practice which may not entirely fit in the above topics but constitutes an innovation and reinforces creativity in the 21st. century school.